Category Archives: Game Design

Here lie everything portfolio worthy pertinent to game development.

Behold: The Myconid

A friend of mine is applying to Big Huge Games for a position very similar to what I wish to do for a living. He passed on the information that home brewed Dungeons and Dragons campaigns (the creation of which … Continue reading

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Finally! An update!

That took longer than I had thought it would. My life is stable once again. I have a new apartment, a new roommate, a new job with a copious amount of hours, and can safely say that everything is going … Continue reading

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An Unnamed Update

As my post earlier this month had disclosed, there is a new project in the works on which I intend to focus as much of my time as possible between work shifts. Progress has been slow for me as of … Continue reading

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Phasmatis Video is up!!

Finally able to get some video of this thing. This shows a couple of the highlights from the Phasmatis game demo that my team put together from scratch using the Unreal Development Kit. It’s not the prettiest thing in the … Continue reading

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Phasmatis Screen Shots

This past semester of school, my last semester before graduation in fact, I teamed up with two other talented individuals, put forth my idea for Phasmatis, and had it accepted as the the project to be worked on for senior … Continue reading

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Phasmatis Game Design Document

Not too long ago I came up with an idea for a game design. After a few days of ironing out my ideas I completed a full-size game design document for it. This monster is a whopping 35 pages long, … Continue reading

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